﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Coolzon.Realtime.Contracts.CommandData
{
    /// <summary>
    /// 响应操作情景
    /// </summary>
    public class RESPONSE_SCENARIO
    {
        /// <summary>
        /// 交互
        /// </summary>
        public  const byte CONNENT = 0X01;

        /// <summary>
        /// 场景
        /// </summary>
        public const byte SCENE = 0x02;

        /// <summary>
        /// 选项卡容器
        /// </summary>
        public const byte TABCONTAINER = 0X03;

        /// <summary>
        /// 设置
        /// </summary>
        public const byte SETTING = 0x04;

        public const byte SOLUTION = 0x05;
    }
}
